World Objects, Part 3
Mo' Progress, Mo' Objects
As you move into Path of Exile's endgame, you'll find a few more objects populating your Maps.
10% of Maps will contain a Breach, marked by a red hand holding a glowing purple flame. Breaches can only be found in maps.
Once you touch a Breach, a purple ring will start to expand across the landscape, revealing Breach monsters. There are usually a lot of monsters in a breach, so be prepared (and consider clearing out the surrounding area first). In addition to revealing monsters, the Breach will also reveal clickable Clasped Hands, which drop bonus loot.
There are five types of Breach. Each has an associated Breachlord who can occasionally show up in them, a Splinter (see below) type associated with that Breachlord, and a special type of Rare monster.
- Fire/Xoph: Contains dog-like rares that create pillars of fire that deal heavy damage if you stand inside them.
- Lightning/Esh: Contains spider-like rares that create orbs of lightning that do extreme damage to nearby targets.
- Cold/Tul: Contains giant behemoths that have tons of life and create swirling cold zones that slow you and empower them.
- Physical/Uul-Netol: Contains corrupted vulture creatures, similar to those found in early Act 1, that eat and vomit corpses and create impassable spikes of bone.
- Chaos/Chayula: Contains spider-like creatures that shoot Chaos damage bolts in a wide spray in front of them.
Collecting 100 Splinters from any of the Breach types will yield an appropriate Breachstone, which can be used like a Map to open a portal to that Breachlord's domain. Xoph, Esh, and Tul are relatively easy endgame bosses, Uul-Netol is in the middle, and Chayula is rare and very difficult.
You can actually find Abysses from Act 6 on, but they're covered here because they become important only once you get to Maps.
Abysses show up as a greenish spot on your map and on the ground. Touching the Abyss will activate it.
Once active, an Abyss will create a moving crack that travels along the floor, spawning a large number of enemies. Abysses have several types of Rare mob unique to them, all of which are quite dangerous (particularly the large, spindly skeletons, which hit extremely hard). Killing enough monsters will cause the Abyss to continue cracking open. Once the Abyss has gone far enough, it will yield up a chest containing loot, including at least one Abyss Jewel.
Abyss Jewels can be socketed in regular Jewel sockets, but they can also be socketed in special Abyss Sockets located on certain pieces of equipment.
Rarely, completing an Abyss in Maps only will yield access to the Abyssal Depths, a zone with special loot. The Depths, in turn, may contain a Lich boss that drops one of several Unique items. It is this feature, which is by far the most important thing about Abysses, that is why they're covered here.